Enter 7 expansive dungeons, all with with unique themes and puzzle mechanics.Fight over 120 enemy types including 30+ boss fights.Explore a large world with 7 unique areas and hidden secrets all over the place.Dive into a massive adventure with a playtime of around 30-80 hours.During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.ĬrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try! Take the best out of two popular genres, find a good balance between them and make a great game. That’s right! The state of Germany is financially supporting the development of the Project Terra prototype! Yay! Tax money well spend.This retro-inspired 2D Action RPG might outright surprise you. We’ll talk more about the new project within the next few months. It doesn’t look much like a game yet, but we’ll get there! Right now, we’re mostly working on tools. NO MORE! #gamedev #HTML5 #theGameThatStillNeedsAProperTitle /KDfiLir1pV In #CrossCode I always had to restart the game to position UI elements. Graphics are just placeholders! #gamedev #indiedev #HTML5 /tbzP1Ma2Zx Recently I've been busy working on the editors for the next project (that still needs a proper hashtag). Here I show some of our options on some randomized lights! We have a lot of control over every light to create different moods and sceneries! /O5EGdtuBjs I wanna show something I worked on a while back for #ProjectTerra as well: Lighting! Here's a WIP sneak peak of #ProjectThatNeedsAHashtag's aesthetic and rendering. Working on some nice water effects for our next project □□□ /QwCWSFXYND ![]() Here are a few impressions you might have seen recently on twitter: Project Terra will be an Action-RPG, with a gameplay mix similar to CrossCode, featuring a new setting and story line! ![]() That games doesn’t have a proper name yet, but it does have a temporary project title: We’re currently in the prototyping phase for our next game. We definitely had a great time working on this title and see the world and its characters grow.īut after 9 whole years, we are ready to work on something new. Right now, there are no plans for a sequel to CrossCode. We sort of regret adding that cutscene, because the truth is: ![]() We noticed that several players are now counting on a sequel to be developed, especially due to a certain cutscene in A New Home. That means, after over 9 years of development, CrossCode has finally been completed! What about CrossCode 2? This update is pretty much the final content addition to CrossCode! With following releases we only plan to fix remaining bugs and issues. Here a few impressions of what’s included:Īctual boss enemies can be properly seen in the game! Note that the new content is part of the A New Home DLC and not included in the main game. Version 1.4.1 includes 3 quests as well as a couple of arena cups and new Trade Offers in Rhombus Square. This update includes a bit of optional content that we originally hoped to released a month ago, but didn’t quite manage to finish in time. So… we’re not entirely done yet! Today we’ll release another small update for the DLC Crosscode: A New Home, adding a bit of more optional content!
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